Game Development

Picotron Demos

Eclypse

2024

A little ominous celestial storminess for you.

Snowflakes

2024

They build up over time. A simple snow effect.

Sick

2024

This one is about cycles of anger, inaction, and avoidance.

BSOD of the Land

2024

I made this before the big CrowdStrike crash, believe it or not. Failed adaptation of In the land of BSOD.

In the land of BSOD HD

2024

More straightforward adaptation of In the land of BSOD, made with some help from Werxzy on the Picotron discord.

Everything Moves Like Water

2024

Some fun with plasma effects and a reflection on some conventional wisdom.

Garbage Demon

in development, 2021-whenever i get around to finishing it
screen capture from Garbage Demon's menu, There is a logo with the title text and a selection box displaying options for single-player, two-player, and custom modes. Below the selection box is a trash fire. screen capture from Garbage Demon's single player mode. You see the field on which the demon and the garbage fall as will as a display at the top with the level timer and next block. screen capture of the Glitch Hound logo opening from Garbage Demon. The logo consists of the Yiddish words 'glitsh hund' stylized to look like a dog on a leash. The background is peppered with little Yiddish 'vuf's flashing slightly different shades of blue.

Garbage Demon is a PICO-8 game I have been working on sporatically for a few years which combines platforming and falling block puzzler gameplay elements. You play a demon garbage worker, stacking piles of trash up to the top of the screen and climbing your way to the incineration button. The game will be released under Glitch Hound, which will be my own little vanity studio for games like this.